Development of Color Science
Color Science is a 2D platformer game made in the Torque 2D engine with a team of three developers over eight weeks. In Color Science players are able to change how they collide with object by changing their character's color.
Game Stats:
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Designing Level Layout
The color/collision changing mechanic allowed for levels to be designed with new gameplay styles and strategies.
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Level Functionality
Creating such level functionality as the Heads Up Display or the extra life tokens was a major responsibility of mine.
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Implementing Menu and Story Screens
I implemented the menu systems to allow player's to navigate through a set of story screens and menu options.
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Implementing Sound Effects
All sound effects in the game were chosen from a vast library of sounds and implemented by me.
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