Dallas Chavis Level Designer
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Development Notes
Voodudes Page
Lighting Notes

Design of the Market District


During the initial stages of development, the level designers worked out core level principals to make fun environments for the game. One of these principals was to make Voodudes an open world, where players could freely move within and between levels. The central hub level was like a home base for players to rest and prepare for the next adventure. We designed our levels to feel like an open world by allowing players to return to any area as many times as they wanted.
Picture
Early design concept of Voodudes world map
The game starts out linear forcing players to go through the Bayou level first and then through the Market District level. But after completing the Market District players gain the freedom to play the remaining three levels in any order they choose or return to an already completed level.
Picture
Voodudes open world map

Creation of the Market District


For the five level designers on the team we were tasked with creating unique themes for each of the levels in Voodudes. For my level I chose to create a Market District themed environment decorated with street vendor tents, hanging shop signs and terraces with open eating areas. I envisioned my level as being a festive area that was well lit and appeared busy with human activity.
Picture
Map of the Market District
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Development Notes
Design Notes
Lighting Notes
Prop Notes
Hazard Notes
Clock Tower Notes
Encounter Notes
Cinematic Notes
Warden Notes
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