Rooty Isles Development Notes
When students are enrolled into Guildhall, they are all
considered to be in a Cohort. These Cohorts go through Guildhall's
program taking classes together and working on Team Game Productions or
TGPs. During TGP students learn about SCRUM, milestones, core hours and
working across departments to make a game. When a Cohort reaches the end of its junior year they work on their second major game project known as TGP 2.
In TGP 2 we were required to make games that represented "Capture the Flag" first-person shooter multiplayer gameplay. Coupled with the traditional Capture the Flag gameplay, our games also required unique code, art and design assets. My team, known as Meat Bag Entertainment, worked together closely to create the game Rooty Isles.
In TGP 2 we were required to make games that represented "Capture the Flag" first-person shooter multiplayer gameplay. Coupled with the traditional Capture the Flag gameplay, our games also required unique code, art and design assets. My team, known as Meat Bag Entertainment, worked together closely to create the game Rooty Isles.
The overall goal for TGP 2 was to create a unique game based off an existing game mode that is easily recognizable. The main unique feature of Rooty Isles was how our level was entirely composed of isles floating over an ocean.
All of the small isles continuously moved on orbiting patrol paths in the sky. A player could activate gravity cores to move the medium isles into one of three different formations. The large team base isles and central isle were the only isles that remained stationary.
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The other main unique feature was giving players a grappling hook to quickly navigate across the floating isles. Adding the grappling hook to Rooty Isles created a new form of fun first-person platforming gameplay.
Rooty Isles received a lush tropical nature theme that was both beautiful and enticing. The bright sun rays, shiny waterfalls and plush plants added a heavenly appearance to the environment.
(See more details on Theme/Mood Notes)
(See more details on Theme/Mood Notes)
The two opposing teams in our game were designed as plant people to go with our nature theme. Players chose either to play as the Saladons, a green colored plant people, or the Thornsouls, a brown colored plant people. Both teams had distinct appearances and environments that were easily recognizable during a match. The flags, which both teams attempted to capture, were replaced with dinosaur eggs to better fit our nature theme and story.
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