Stranded Factory Flow Notes
The level layout of Stranded Factory allows players to maneuver through the environment with great ease and multiple pathing options. A complex cover network was designed into the layout to be used extensively during combat encounters.
Circular Flow
When a group of props or objects were placed in Stranded Factory it had the potential of helping or hindering level flow. Each object was carefully placed to create circular paths around them. This allowed for multiple paths through the environment. Having these multiple paths increased the possibilities to preform flanking or rear attack maneuvers in combat. (See more details on Visual Notes)
The addition of a second floor created a new play-space and formed new tactical gameplay options. From the second floor a player can look down on any part of the lower floor from a vertical position.
From the second floor a player could shoot down at unexpected enemies, move quickly across the factory or gain an overview of the level. But players also have to be mindful that enemy locusts can use the same strategies against them from the second floor.
|
Complex Cover Network
Throughout Stranded Factory a large cover network is used to compliment the traditional tactical gameplay from Gears of War. The closely placed cover zones reduce the amount of time characters spend exposed during combat.
The cover placement was designed to emphasize the use of tactical fronts to gain an advantage in a gunfight. Using tactical fronts also made the enemy locusts and ally stranded appear more intelligent, which in turn made combat encounters more fun and challenging. (See more details on Encounter Notes)