Voodudes Setting Prop Notes
Voodudes artist created generic environment assets used in all levels and they created unique assets for each level theme. Some of the unique props made for the Market District were tents, folding signs, hanging signs, tables, crates, confetti and bottles. A reddish cobblestone texture was created to give my level its own unique identity.
The stone arches that decorate the entrance to my level and the boss arena were made from assembling the modular fountain pieces in a different way. To create awnings that hung over doors and windows I used half of the tent pieces.
Setting Props in Other Levels
Placing and modifying props in the other levels for visual appeal was another task assigned to me. In the level Lafayette Cemetery I gave the main graveyard a more dilapidated appearance by rotating various sarcophagi and littering the space with bones. I added more variation to the graveyard by making the trees non-uniform sizes and tilting them at random angles.
For the Northern Green Residence level I placed props along the entrance street sidewalk and the sidewalks around the Court House. I only added a few small props onto the Court House and the Church across from it.
I was given the task of decorating the "transition" streets between the hub level and the other levels. These transition street were decorated to mimic the design style of the level it was leading into. The transition street before Lafayette Cemetery had fenced off sarcophagi, while Jackson Square Church had four story buildings with long balconies.
The transition street leading to Northern Green Residence mostly had two story buildings while the Market District transition street had almost all three story buildings. I made other small propping contributions like adding trim to buildings and placing lamps, benches and trash cans in the Bayou and Intro area.